Assassin’s Ultra color grading tuning, creation of screen edge glow and glyph effect using node based shaders, targeting reticle animation

Polish to the main menu and implementation of all season themes

Battle pass polish, accessibility upgrades, localization improvements, including the angled icons, characters growing out of the boxes, and growing selected icons

Full lobby refactoring, design implementation, widget improvements

Implementation, functionality, navigation and polish of the last match results screen

Store layout polish, functionality, purchase effect polish

Polish, seasonal faction and weapon art implementation

Layout implementation, bug fixing and polish

Implemented the seamless transition from the intro video to the front end