Project: XDefiant for PC/XBOX ONE/PS5 @ Ubisoft
Contribution: UI Technical Artist. Season theme implementation, Assassin’s Creed faction UI and screen effect shaders, practice zone UI, lobby redesign, battle pass level four polish, challenge screen implementation, UI bug fixing and polish.
Engine: Snowdrop
Project: RUIN for Roblox @ Looty Games
Contribution: Technical Artist and Designer. Initial systems design, balance design, combat design. Wrote Game Design Document leading to securing the Roblox Game Fund contract for this project. UI design, functionality, art implementation, animation.
Engine: Roblox
Project: Cannon Ballers for IOS/Android @ Looty Games
Contribution: Technical Artist and Designer prototyping and implementing First Time User Experience and UI/UX functionality and animation including particle systems. General game mechanic design and asset integration.
Engine: Unity
Project: HERE 3D Maps @ HERE Technologies
Contribution: Modelling of roads to LiDAR with high accuracy, modelling terrain, buildings, providing textures to buildings to abstract reality, providing routing data to match reality, quality assurance inspections for other designers, proprietary tool testing and bug discovery.
Engine: Proprietary